Wednesday 26 November 2014

Blender 2.72b for Windows

The new Blender 2.72b is out!



  The Blender Foundation and online developer community is proud to present Blender 2.72a
  Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well. Additionally, Blender 2.72a features three new addons.


WHAT'S NEW ?


CYCLES RENDER
 
  Basic Volume Rendering is now officially available on GPU, and (experimentally) Subsurface Scattering and Correlated Multi Jitter sampling too. Several improvements also about Volume rendering, Shading and general performance. Anamorphic bokeh can now be simulated with the aperture ratio settings. Other improvements in nodes, baking and an updated OSL. A Quick Smoke node setup is now available.



USER INTERFACE

  The long awaited Pie menus feature has arrived, allowing for menu items spread radially around the mouse, and tooltips have been redesigned. BI render preview behaves similar to Cycle’s, units parsing/handling in user inputs has been enhanced, and other small improvements.


ANIMATION

  Small changes in the editors, to ease channel filtering and datablock cleanup. Minor changes to improve armature’s undo workflow, and DOF hints in IK constraints.


MODELING

  New “Face split by edges” tool, to to split selected faces by loose wire edges and new options in “Dissolve vertex”, “Select manifold” and “Bevel” tools. New “Editmesh Intersect” tool to you quickly cut up geometry in editmode, Array modifier performance enhancement.


SCULPTING/PAINTING

  Texture painting has a new workflow more tied to the mesh’s materials, and also displays any material textures suitable for painting, allowing for an easy selection. In texture painting, the user can use a gradient as a source for color. New tools: “Sharpen tool”, “Fill tool”, with several options, “Mask tool” for an easy use of the stencil feature in projective texturing, then “Brush Opacity Control”, “Mask Pressure support” and 16 new blend modes. For all paint modes, new line/curved stroke moded, unified colors for brushes, support for palettes, and usability improvements.


COMPOSITING

  New “Sun Beams” to simulate the effect of bright light getting scattered in a medium (effect usually known as “Crepuscular Rays”), generating sub beams from existing light sources with many customization options, giving an alternative that does not require full (slow) volumetric lighting rendering.


GAME DEVELOPMENT

  Many new (perhaps minor) useful features: new “Property Sensor” evaluation types, “Mouse” actuator, “Track To” actuator menus, “Level mode” for “Property” actuator, “X-Ray” and “Property/Material” detection for mouse over any sensor, BGE debug API, constraint wrapper API, and unfortunately a few compatibility issues.


FREESTYLE NON-PHOTOREALISTIC RENDERING

  The Freestyle line rendering engine has been integrated also into Cycles, with most options working in the same way as with BI renderer, and a couple of shader nodes have been added. For both BI and Cycles a new Freestyle-specific color property named “Freestyle line” has been introduced in material ID data blocks. Moreover, the implementation of the Freestyle Python API has been significantly improved.


MORE FEATURES

  In the 3D View weight paint tools now also available in Edit mode and weights are drawn also in wireframe mode . BI rendered viewport now gives much smoother viewport navigation. Improvements in how temporary data storage is managed to help keeping a clean temporary folder. Render result caching added as a simple way to save an EXR cache. Added ‘Reload render’ feature to the Image Editor to reload last render from cache when opening a .blend file. In compositor, defining the viewer node border preserves frame content, allowing to easily have a visual comparison of tweaked and non-tweaked areas. Color Ramps have new HSV and HSL interpolation options.


ADD-ONS

  FBX improvements: Import now supports armatures, shapekeys, animations, with shapekeys also being supported for export. New DXF importer with support for 3D(SubD) geometry, and geo-referencing. It imports curve types as curves and adds control over various geometry merge options. New UV add-on for align distribution and copy/paste (!!) of UVs. New Game Publishing Add-on is available for game developers! New add-on for named layers & grouped layer management.


Download Blender 2.72b*

 Blender 2.72b is the latest stable release from the Blender Foundation
To download it, please select your platform and location. Blender is Free & Open Source Software

Blender 2.72b was released on October 22, 2014



HOW DO I INSTALL BLENDER?

  To install Blender, download the appropriate package for your platform. The Windows version comes with an optional self-extracting installer, for other operating systems you can simply unpack the compressed file to the location of your choice.

  Provided the Blender binary is in the original extracted directory, Blender will run straight out of the box. No system libraries or system preferences are altered. 



*Compatible with :
  1. Windows 7|8|Vista.
  2. Mac OSX (Requires Mac OS X 10.6+ 64Bit).
  3. GNU\Linux (Requires glibc 2.11. Suits most recent GNU/Linux distributions).



 (Source : http://www.blender.org)

Sunday 6 July 2014

How to check which version of DirectX is on your computer


FAQ about DirectX



  • Q : Question
  • A : Answer

  • What is DirectX ?

 Answer : DirectX is a suite of multimedia technologies required by many Windows games. If your computer doesn't have the right version of DirectX installed (the product box should tell you which one you need), your game might not work properly.


  •  How to check which version of DirectX is on my computer ?

Answer : Okay, to check which version of DirectX is on your computer, please click

  1. Open DirectX Diagnostic Tool by clicking the Start Button.
  2. Then, typing dxdiag in the search box, and then pressing Enter.
  3. After that, Click the System tab, and then, under System Information, check the DirectX version number.
But, If this is the first time you’ve used the DirectX Diagnostic Tool, you might be asked whether you want to check if your drivers are digitally signed. We recommend you click Yes to ensure that your drivers have been signed by a publisher that has verified their authenticity.

More Information : Diagnosing basic problems with DirectX for Windows 7
Source : Which version of DirectX is on your computer?

Tuesday 17 June 2014

XNALara Model Downloads : Resident Evil 6


The List of Resident Evil 6 XPS Model : 

XNALara


*Q : Question
*A : Answer

Q : What is XNALara ?
  
A : XNALara is a real time posing and rendering program written by Dusan Pavlicek and had been released for the first time on February, 20, 2009 on tombraiderforums.com.
   Dusan, the creator of XNALara, managed to extract Lara Croft's model from the game Tomb Raider Underworld (TRU), converted it for his program, using the Microsoft XNA framework, and shared it, letting people play with it and create art.
  Dusan has updating his program many times. Dec 31, 2010 he has stoped the development and has released the program source code http://xnalara.sourceforge.net for using without any restrictions http://www.tombraiderforums.com/showpost.php?p=5429262&postcount=75 as "Public domain software". http://en.wikipedia.org/wiki/Public_domain_software

There is a huge -and quickly growing- list of 3d models and
characters you can use in XNALara and create wonderful renders! Since version 9.7.8 therfore XNALara has the new name XNALara/XPS (Xna Posing Studio)

Q : What is the difference of XNAlara and XPS ?

A :

  • XNALara - 3D posing software, free of charge, primarily for Tomb Raider: Underworld model. The first model was Lara Croft, wearing her "jungle shorts".


  • XPS - 3D posing software based on XNALara, for any 3D character. With a rather rudimentary way to make a keyframe animation. Free of charge.

Q : How to download XNALara ?

A : You can download in here Windows XNALara version: XPS 10.9.8.7.6.5.4.3.2.1.0 - Countdown Preview Edition 

Q : How to install XNALara ?

A : 

  • Windows XP or Vista:
  1. First, Install Microsoft .NET Framework 3.5
  2. After that, install Microsoft XNA Framework Redistributable 3.0
  •  Windows 7 : 
  1.  Install Microsoft XNA Framework Redistributable 3.0
  •  Windows 8 :
  1. You need a .NET framework 3.5 because the .NET Framework 3.5 is not automatically installed with Windows 8
  2. .NET Framework 4.5 is included with Windows 8 and installed on your computer with the operating system.
  3. You must enable .NET version 3.5 on your computer. There are two ways you can do this: 
   a. by installing or running an application that requires the .NET Framework 3.5 (that is, by installing the .NET Framework 3.5 on demand)
   b. by enabling the .NET Framework 3.5 in Control Panel.

Note : Both options require an Internet connection. http://msdn.microsoft.com/en-us/library/hh506443.aspx
Q : Do you have a tutorial for XNALara ?

Q : What is new from XNALara ?
A : 
  1. - The "Add Item(s) ..." window now has a preview image function.
  2. New render groups 38 (no alpha) and  39 (with alpha): They require 4# textures: diffuse bump specular emission in this order. The value usage stays the same for the global intensity of the specular effect.
  3. The menu item "Window-->3D canvas size ..." has a new item "Preview image size" to set the best size and background color for making the preview images (for the mouse over effect explained above under 1.)
  4. New feature: "Options-->Camera Parameters ...  -->Rotation roll" allows you to create more dynamic camera angles. Roll, which we usually don't experience is when you tilt your head (rotation around Z-axis). 

Source : XNALara Forum

Sunday 26 January 2014

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